Version 0.5.0


Version 0.5.0

This is a huge change in the project, I can say that it's a different system, although I took a lot from the version 0.2.0. Here what was changed:

  • It is a semi-minimalist TTRPG now. The version 0.2.0 was no crunchy, but since I want to make a system for solo play, I think that the minimalist path is the best approach. But don't worry, the system is not too minimalist, that's why I've labeled it as semi-minimalist.
  • It became a generalist system, not focused on medieval fantasy settings. You can also play in contemporary and futuristic settings. Of course, there are more items in the Equipment Market chapter that reflects the new possibilities of settings.
  • The enemies are rather generated than taken from a list. But there are lists of pre-made enemies.
  • There is a microsetting if you like it.

Files

NML.pdf 2.1 MB
29 days ago

Get Numberless Mythical Lands

Comments

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I find the direction you're taking the game towards very interesting. I'm also making a Creative Commons frankengame and I'm amazed at how elegantly you're integrating Sine Nomine. I'm happy you're also taking "buying more skill points" into account.

Thank you for your comment. I was worried about how people would react to the abrupt change of the system's structure.